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Thursday, February 18, 2010

Information Design Garrett, 2003

Information Design


Garrett, Jesse James. “User Experience and Why It Matters.” The Elements of User Experience Design. Indianapolis: New Riders, 2003. 6-19.

& “Meet the Elements.” The Elements of User Experience Design. Indianapolis: New Riders, 2003. 20-36.




CH 1


User Experience-how the product is used and behaves in the real world.

The website is a self service

Content needs to communicate info as effectively as possible

User experience has a huge affect on customer loyalty

Conversion rate = "converting" users to the next level. (i.e. users sign up for a newsletter, become a member, or customize their space on your site.)

When people cannot use technology they blame themselves. This makes them feel stupid therefore harming their user experience.

Efficiency is key---(USER CENTER DESIGN!) Efficient for the user not the creator.


CH 2


5 Planes


  1. Surface - series of webpages; clicking performs function; visual treatment of text, graphics, and navigation; how the site "looks and feels."
  2. Skeleton - Placement of buttons and tabs for optimization of understanding and functionality
  3. Structure - how people get to a page and where they go afterward. Defines user interaction and task flow.
  4. Scope - Determines features and functions necessary to meet user needs
  5. Strategy - What creators and users want to get out of the site

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